<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments for The Free MMORPG Site</title>
	<atom:link href="http://www.thefreemmorpg.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thefreemmorpg.com</link>
	<description>Find free Massive Multiplayer Online Role-Playing Games</description>
	<pubDate>Fri, 04 Jul 2008 17:59:02 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5</generator>
		<item>
		<title>Comment on Boundless Planet by Vimes</title>
		<link>http://www.thefreemmorpg.com/sci-fi/boundless-planet/#comment-3407</link>
		<dc:creator>Vimes</dc:creator>
		<pubDate>Wed, 03 Oct 2007 23:06:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.thefreemmorpg.com/sci-fi/boundless-planet/#comment-3407</guid>
		<description>Its a land/sea/air based warfare led game with resource collection and unit creation and of course, WAR. The game is run by one solo developer and is soon going open source. We are trying to build a community at www.bpgamers.com to help develop this game further - the potential is great and warfare when busy is intense.

There is a free weeks demo - the community is pushing for either a free server or a 4week demo to allow new players to fully experience the long term strategy elements. Planets last around a month before filling up and new planets are then released. Old ones remain open and active - just no new joins. Invasion is being explored for world v world conflict in the future.

Death match can fill the time while silos refill with iron and oil, the two present resources. Many more are planned. Deathmatch maps are player made - .tga files with colour being interpreted by the server into heights and resources etc. Games are smaller, faster and have no new start shield. The community has ladders and events coming, hopefully with prizes.

Present features:
16 unit types to build â€“in the  thousands
9 Building types
Varied land/sea relationships
Group selection
Unit or group Ai defense settings
5 Huge Main Planet types
21 slot  unit build queues
New player shield for 24 hours on First base
Hyperlinked messages
In game chat client with faction/ally/pm chat
Players' Research and Exploration information is maintained after elimination.
Months typical active play per world before new world release
Older worlds remain open to existing empires
DeathMatch games with custom maps â€“ player made maps and upload
Play Deathmatch at any time you want.
Many players over many time zones
Growing and vocal community
Funky tunes in background

Developments coming:
Open Source of client first then engine
Player/community made buildings and units
Selectable textures for units and landscape
Player created worlds
Many changes in pipeline already like Targeting priority per unit type/unit/group
Tournaments for DeathMatch
Event games for prizes
And more we havenâ€™t thought about yetâ€¦

Hone those skills and fill those moments of idleness with DeathMatch Arena - multiplayer madness in a confined map - no shield, no time, no Mercy!!! Non-stop build/kill fest leaving a undisputed winner!  Eliminate all or defend all the Points of Control. Maps are player made - .tga files which convert into terrain and resources. Full guide on Community Site.

Player created and initiated DeathMatch maps.
30 min to 2 hour play time - no extra cost
Community run solo and faction DeathMatch ladder</description>
		<content:encoded><![CDATA[<p>Its a land/sea/air based warfare led game with resource collection and unit creation and of course, WAR. The game is run by one solo developer and is soon going open source. We are trying to build a community at <a href="http://www.bpgamers.com" rel="nofollow">http://www.bpgamers.com</a> to help develop this game further - the potential is great and warfare when busy is intense.</p>
<p>There is a free weeks demo - the community is pushing for either a free server or a 4week demo to allow new players to fully experience the long term strategy elements. Planets last around a month before filling up and new planets are then released. Old ones remain open and active - just no new joins. Invasion is being explored for world v world conflict in the future.</p>
<p>Death match can fill the time while silos refill with iron and oil, the two present resources. Many more are planned. Deathmatch maps are player made - .tga files with colour being interpreted by the server into heights and resources etc. Games are smaller, faster and have no new start shield. The community has ladders and events coming, hopefully with prizes.</p>
<p>Present features:<br />
16 unit types to build â€“in the  thousands<br />
9 Building types<br />
Varied land/sea relationships<br />
Group selection<br />
Unit or group Ai defense settings<br />
5 Huge Main Planet types<br />
21 slot  unit build queues<br />
New player shield for 24 hours on First base<br />
Hyperlinked messages<br />
In game chat client with faction/ally/pm chat<br />
Players&#8217; Research and Exploration information is maintained after elimination.<br />
Months typical active play per world before new world release<br />
Older worlds remain open to existing empires<br />
DeathMatch games with custom maps â€“ player made maps and upload<br />
Play Deathmatch at any time you want.<br />
Many players over many time zones<br />
Growing and vocal community<br />
Funky tunes in background</p>
<p>Developments coming:<br />
Open Source of client first then engine<br />
Player/community made buildings and units<br />
Selectable textures for units and landscape<br />
Player created worlds<br />
Many changes in pipeline already like Targeting priority per unit type/unit/group<br />
Tournaments for DeathMatch<br />
Event games for prizes<br />
And more we havenâ€™t thought about yetâ€¦</p>
<p>Hone those skills and fill those moments of idleness with DeathMatch Arena - multiplayer madness in a confined map - no shield, no time, no Mercy!!! Non-stop build/kill fest leaving a undisputed winner!  Eliminate all or defend all the Points of Control. Maps are player made - .tga files which convert into terrain and resources. Full guide on Community Site.</p>
<p>Player created and initiated DeathMatch maps.<br />
30 min to 2 hour play time - no extra cost<br />
Community run solo and faction DeathMatch ladder</p>
]]></content:encoded>
	</item>
</channel>
</rss>
